One day. One field. One glory. Two tournaments, one venue — bring your squad to the trenches.
Pick your event — or run both. A spot is confirmed once the form is in and payment is received.
Pay by cash or check ahead of time, or send Zelle to the number shown. Put your team name in the Zelle memo. Your spot isn't confirmed until payment is received.
Every play is a forward pass. The QB has 4 seconds, the offense has 3 downs to move zones, and it's all decided by touch — no tackling, no blocking, no blitz.
Trench warfare, one-on-one. Five O-linemen vs five D-linemen, one rep at a time — pass set vs pass rush, 4 seconds to win the rep. No double teams, no help.
Everything's here — tap a section to open the full rule set. Officials' judgment is final.
| Result | Points |
|---|---|
| Touchdown | 6 |
| 1-pt conversion — from the 5 | 1 |
| 2-pt conversion — from the 10 | 2 |
| Defensive interception (not on extra points) | 3 |
| Defensive turnover on downs | 2 |
| Foul | Against | Result |
|---|---|---|
| Illegal procedure / motion | Offense | 5 yds |
| Delay of game | Offense | Automatic loss of down |
| Offensive holding | Offense | Loss of down + 5 yds |
| Blocking | Offense | Loss of down (spotted at the block) |
| PI / defensive holding | Defense | Offense gets the next zone |
| Unnecessary roughness | Defense | Auto 1st down (½ dist. in Zone 3) + new downs |
| Tackling / physical play | Either | May result in ejection |
Sign up below, then make sure every player has a signed waiver before game day. Pay by cash or Zelle to (407) 610-1000.
The 5v5 lineman 1-on-1 is an individual sign-up — each player registers themselves, no full team required.